

For non-Mages this usually means never buying anything past the first rank, period. Generally Meditation 2 and 3 should be ignored until you're running out of more useful Skill purchases you can afford. That latter point is fine in a general sense, but it's rather strange that a Magic tree Skill is functionally about supporting one of Might's main things, and it ties into a broader problem I'll be talking about when I talk about the Mage as a class. make it easier to use Rage efficiently, as you're more likely to be at or near max Mana while still having some leftover Rage as you pile on Meditation ranks.

Meditation does two basic things: serve player convenience (Spending less of your real-life time waiting for your Mana to recharge), which is something you should never make a primary benefit of something meant to be in-game valuable, and. Overland Mana regeneration is 100% faster. Overland Mana regeneration is 60% faster. Overland Mana regeneration is 30% faster. Wisdom's impact is obviously highest early in the game, before you've picked up tons of Mana from leveling and shrines and so on, but it's still worth getting it maxed down the line (Assuming you didn't already max it early on), particularly as a Mage who can burn through stupendous amounts of Mana quite rapidly. If it were just max Scroll supply, I'd dislike it, since that's a 'benefit' you can largely make irrelevant, but max Scrolls as a sidenote to upping your max Mana instead ends up incidentally emphasizing the Mage being king of magic, since you're going to want it just for the max Mana. On a practical level, I like Wisdom as a Skill. I'm amused at how Wisdom's graphical progression is 'studying by candlelight->studying in some open environment that looks like a fancy building->MY BOOK GLOWS WITH POWER!!!' Lastly, time for the Magic tree, starting with the Mage's symbol:
